Frost Week
Slow and freeze are 30% stronger.
Your best run of the week counts – and your rival waits right above you.


The spirits of Lumen are not your enemies. They arrive with a last spark of light – your towers bring them safely to the sanctuary.
Note: the game itself is currently available in German only.

Runs and light count season runs since version 3.0 – exactly like the leaderboards.
New waves every week – the same for everyone. Who heals best?
Slow and freeze are 30% stronger.
Your best run of the week counts – and your rival waits right above you.

Instead of defeating enemies you rescue them. That changes every decision on the board.
Build a deck of 4 towers. Certain pairs strengthen each other – for example when frost and spring work together. You discover these resonances yourself. New towers unlock only by playing.

New waves every week and a special rule such as Fog, Frost or Storm Week. Your rival is the player directly above you: you see live when you overtake them.

Nimble dashers, huge colossi, shield spirits that only let strong healing through, hoppers, wisp swarms and wilters that lose their light again. Every kind needs a different tactic.


A run lasts as long as you hold out. The waves never stop.
Take 4 towers into the run. The wall is always included.
Walls force the spirits onto longer paths – longer in the light of your towers.
Bring every spirit to the sanctuary with at least half of its light. Otherwise it costs a life.
Every tower has 4 levels, its own role and a story from Lumen. Four of them are your starter deck.

Healing
A focused beam on the weakest spirit.
Starter deck
The first crystal the keepers broke from the spring bed. It hums softly when a spirit nearby begins to fade.

Healing
Heals every spirit in range.
Starter deck
Wherever the keepers set a crystal into damp soil, bright water bubbles up overnight.

Support
Boosts the healing of nearby towers.
Starter deck
A star of polished amethyst. It gathers scattered light and sends it back focused.

Control
Slows spirits in range.
Starter deck
From the ice of the northern slopes. The cold soothes the ache of the Dusk and lets the spirits pause.

Healing
Grants regeneration over time.
from 150 XP
A young tree with leaves of light. Whoever walks beneath it carries a little of it along.

Support
Blesses spirits: +35% healing received.
from 600 XP
A shrine of mother-of-pearl, raised by the first rescued spirits to thank the keepers.

Control
Freezes the weakest spirit.
Starter deck
Cast from the silver of a fallen star. Whoever hears it forgets, for one breath, that they are wandering.

Healing
Chain healing that jumps to nearby spirits.
from 1,300 XP
A crystal that splits light into colours. Each colour seeks out a spirit of its own.

Support
Nearby towers act faster.
from 2,200 XP
A brass pendulum from the workshop of Lumen’s clockmakers. It counts the time the spirits have left.

Healing
Rescues spirits in need with a burst.
from 3,400 XP
A glowing heart of ruby. It waits patiently and only ignites when all seems lost.

Healing
Charges up, then heals the leading spirit massively.
from 5,000 XP
A mirror of golden glass that catches the last light of the day and keeps it.

Economy
Brings gold after every wave.
from 7,000 XP
A flower that only grows where spirits were saved. Its seeds are pure gold.

Always included, not part of the deck
Cheap. Reroutes the path. The spirits walk around it and stay longer in the light of your towers.
Old stones from the ruins of Lumen, overgrown with light moss.
When two matching towers stand close enough together, they strengthen each other. The first time in a run you see “Resonance discovered” – after that a band of light connects them.
They all want to go home. Hover over a spirit or tap it to heal it.
A small story about light – you unlock it chapter by chapter in the game.

Lumen once shone in a thousand colours. Every spirit carried its own light, and the light gave things their names.

Then came the Dusk. It drinks the spirits’ light until only a spark remains. If that fades too, the spirit is lost forever.

From the rift of the Dusk the spirits wander to the last sanctuary. Only those who arrive with enough light can be rekindled.

You build crystals that heal instead of destroy. Guide their path, give them light – and bring them home.






Anything left? The most important answers about the game.
A reverse tower defense game for Android: spirits enter the board with only a spark of light, and your towers heal them instead of destroying them. A spirit that reaches the sanctuary with less than half of its light costs you a life.
Yes, completely. Towers, unlocks, lives or gold cannot be bought – only your skill counts. Optional extras are “No ads”, a speed pack (4×/10× game speed, same waves, same points – 1×/2× are always free) and a supporter pack.
Occasionally after a finished run – never during play, not after every run and never in your first session. Optional reward videos give stardust for purely cosmetic effects.
Every week (Monday 00:00 UTC) a new season starts with the same waves for everyone and a special rule such as Fog, Frost or Storm Week. Your best run of the week counts for the season leaderboard; there is also an all-time board and the healing ranking.
Every spirit that reaches the sanctuary scores points: share of light × weight (Colossus ×5, Shield Spirit and friends ×2) – rescued spirits additionally × your streak (up to ×1.5). On top comes a wave bonus for every wave cleared (100 × wave). In the season your best run of the week counts and everyone plays the same waves; all-time is your best run ever, Healed the total light you healed. On ties the earlier run ranks higher.
The player directly above you on the season leaderboard. During your run you see live how far their best run was at the same point – and when you overtake them.
No. You only pick a player name for the leaderboards, no e-mail. You can also play offline; runs are uploaded as soon as you are back online. You can delete your account at any time.
Soon. Until then you can download the current Android version here as an APK and install it.
Android smartphones (64-bit, Android 7 or newer recommended). The game is made for portrait mode. The game itself is currently in German.
Free for Android. No account, no e-mail – just a player name for the leaderboard.
