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- Scoring
How is the score calculated?
Everyone plays under the same conditions, and the server checks. That is how the leaderboard comes about.
Seeds and rules
Every season has a seed: a number the waves are made from. With it, everyone plays the same waves in the same order. A rule set and the season rule belong to it.
Your run remembers its seed, rule set and deck. Runs with other rules, such as from test versions, go on a separate test board and never on the season leaderboard.
The current season
- Season
- Week 42 · 2026
- Season rule
- Frost Week
- Rule set
r0- Seed
362817415- Ends on
- Oct 18, 2026
Points
This is how the score of a run is made up:
- Points:
- Every spirit that reaches the sanctuary scores its share of light (in %) × weight. Rescued spirits (with at least half of their light) are additionally multiplied by your streak.
- Weight:
- Wanderer, Dasher and Wisp 1 · Shield Spirit, Wilter, Hopper, Ember Spirit and Bud 2 · Colossus 5.
- Streak:
- +0.1× per 10 rescues in a row, at most ×1.5. A lost spirit resets it.
- Wave bonus:
- 100 × wave number for every wave cleared. Every 10th wave is a storm wave (×1.5), bloomed buds add +50. The weekly rule can boost everything (Fog Week and Storm Week ×1.1 each).
- Season:
- Your best run of the week (Monday 00:00 to Sunday 24:00 UTC). Everyone plays the same waves with the same weekly rule.
- All-time:
- Your best run across all seasons.
- Healed:
- The total light you healed in all season runs.
- Ties:
- On equal points the earlier run ranks higher (Healed: whoever reached the total first).
- Perfect rate:
- Share of spirits that arrived with full light.
- Older versions:
- Runs from app versions before 3.0 (without a deck) count for none of these leaderboards.
- Verified:
- Runs with a check mark were replayed move by move on the server – points, wave and light match.
- Fair play:
- Every run starts with a server ticket (season, seed and deck fixed, no run faster than possible). Top runs and unusual personal bests are replayed; if something does not match, the run is hidden until it has been reviewed.
Verification by replay
At the start the app gets a ticket from the server: season, seed and deck are fixed. At the end it uploads the run with every move, the replay.
The server replays top runs and unusual personal bests move by move with the same game logic. If points, wave and light match, the run gets the “verified” check mark. If something does not match, the run is hidden until it has been reviewed.
Seasons
A season currently lasts one week; with version 4 it will be two weeks. When a season ends, its leaderboard stays; you find it through the season selector of the leaderboard. On equal points the earlier run ranks higher.
No pay-to-win
Only how you play counts for the score. Towers, unlocks, lives and gold cannot be bought. Purchases only change comfort and looks, and game speed changes no points.
Coming soon
Radiance in the score Coming
How grown spirits (Radiance I–VI) and star arrivals count towards the points.
Placeholder: the full explanation follows once it is in the game.
Interest Coming
How interest on leftover gold works – on the gold, not directly on the points.
Placeholder: the full explanation follows once it is in the game.
Light Duel: courage and renown Coming
How wins, courage and renown are counted in the Light Duel.
Placeholder: the full explanation follows once it is in the game.